HikeU

Community-centered outdoor guide and planning app.

Overview

The HikeU app aims to address the shortcomings of existing outdoor and hiking applications by providing a comprehensive, user-friendly platform that integrates news articles, educational resources, trip planning features, and trail searching capabilities.

The goal is to create a cohesive, optimized experience for outdoor enthusiasts, addressing common pain points identified in existing applications.

Role

Role

Role

UX/UI Designer, UX Researcher

Duration

Duration

Duration

22 weeks. August 2023 - December 2023

Tools Used

Tools Used

Tools Used

Framer, Adobe Photoshop, Adobe Illustrator, UserTesting.com, Trello
Framer, Adobe Photoshop, Adobe Illustrator, UserTesting.com, Trello
Framer, Adobe Photoshop, Adobe Illustrator, UserTesting.com, Trello

Define

Problem Statement

As hiking and outdoor climbing gain popularity amid urban expansion, there's a heightened demand for accessible information. Existing resources often bury important details, making navigation cumbersome and time-consuming, especially in areas with poor connectivity. Given the sport's intricate safety precautions, adequate information about the specific climbing site is crucial to ensuring climbers engage in outdoor climbing safely and proficiently.

How might we design a space to inform users about hiking and trail details and safety information?

As hiking and outdoor climbing gain popularity amid urban expansion, there's a heightened demand for accessible information. Existing resources often bury important details, making navigation cumbersome and time-consuming, especially in areas with poor connectivity. Given the sport's intricate safety precautions, adequate information about the specific climbing site is crucial to ensuring climbers engage in outdoor climbing safely and proficiently.

How might we design a space to inform users about hiking and trail details and safety information?

Empathize

Contextual Inquiry

I conducted 5 contextual inquiries​ to observe the resources participants currently use and why they choose to use them.

Research Objectives:

  • Gain insights on the different ways individuals plan out their hikes
  • Identify commonly used resources and why individuals prefer them
  • Understand other factors that might contribute to planning (costs, location, etc.)

Insight #1:

Interactive Map

Participants preferred using a map to look for trails rather than a list view as it allows them to visualize trails more easily, especially when interactive informational components are offered on the map.

Insight #2:

Community Support

Participants found community feedback was more valuable and trustworthy in comparison to basic trail descriptions. They also felt that the other hikers' support encouraged them to hike more.

Insight #3:

Crowd Meter

Participants shared that crowd meters allowed them to determine the best destinations that aligned with their expectations. They felt that a live meter would be helpful in influencing their decisions.

Primary Persona

Task Analysis

Creating an HTA digram helped visualize the main goals and their corresponding subgoals, as well as the user flow through the app. For this project, it helped ensure that there were no redundencies or unnecessary steps, leading to a more efficient app interaction.

Hierarchical Task Analysis

Creating an HTA digram helped visualize the main goals and their corresponding subgoals, as well as the user flow through the app. For this project, it helped ensure that there were no redundancies or unnecessary steps, leading to a more efficient app interaction.

Ideate

Lo-Fi Wireframes

Creating low-fidelity sketches during the initial planning of the app's layout and feel helped me quickly explore different design possibilities and focus on core functionality without getting bogged down by visual details.

Prototype

Trail Searching Made Easy

Easily explore and choose from a variety of trails to match your hiking preferences.

Plan A Trip

Plan your hiking adventures with ease. Quickly organize your trip details, including location, time, and budget, all in one convenient place.

Find Resources

Easily discover and share valuable hiking resources. Save your finds directly to your planned trips for seamless organization and access.

Test

I conducted both moderated and unmoderated usability tests, which allowed me to gather in-depth insights with real time user interactions as well as diverse and unbiased user interactions in the participants' natural environments.

Moderated Usability Testing

The Process:

I recruited 5 participants for either a remote or an in-person study and guided them using a script consisting of warm-up, task-based, and wrap-up questions.

The Goal:

I wanted to collect feedback on the three primary use cases: Finding a Trail, Navigating the Resources/Community tab, and Planning a Trip.

The Positive Feedback

Interactive Components

All participants found the location radius selector in map-view to be a useful tool for narrowing down trails based on proximity. It helped users quickly discover relevant options, improving their overall experience.

Trip Planning Feature​s

Users appreciated the trip planning feature, which allowed them to organize multiple trails, schedule dates and times, and set an overall budget for their hikes. The ability to share trip details and write personal notes was also highlighted as a valuable tool for collaboration and keeping track of plans.

Reviews and Photos

Participants found reviews and photos from other hikers to be highly valuable for planning their hikes. One user noted that they "prefer to see trails visually" as part of their decision-making process, emphasizing the importance of visual content in their hike planning.

Visual Display for Budget Allocation​

Participants appreciated the budget chart for its visual clarity, helping them see how funds were allocated across categories. They particularly liked the use of different colors for each category.

Tokens for Achievements

Participants found the token system rewarding, as it incentivized them to complete achievements within the app. Users appreciated the gamification aspect, noting that earning tokens would increase their motivation to explore more features and trails.

The Constructive Feedback

Navigational Organization and Clarity

Feedback

Participants found it difficult to navigate without labels, were unsure of their current page without a selected state for the menu item, and expected the Community tab to be separate from the Resources tab.

Solution

In response, I added descriptive labels, implemented a highlighted selected state, and separated the Community and Resources tabs to improve navigation clarity and user orientation.

Readability and Flow

Feedback

Some participants found the information hierarchy difficult to parse and the input selectors tedious to scroll through.

Solution

In response, I renamed the page title to better describe the task, added a progress tracker to allow for better visibility and quick navigation, and improved the input fields to make selections faster and more efficient.

Call to Action

Feedback

Participants stated that while trying to find trail information, the respective clickable button was difficult to find among the other contents on the screen.

Solution

In response, I added a primary button to highlight the main interaction on the page and decreased the font weight of the tertiary button to draw less attention from the primary and secondary buttons. Additionally, I removed the search bar/filters to reduce clutter on the drill down screen.

Descriptive Input Fields

Feedback

One participant mentioned that text labels would be a helpful addition as they forgot what entries the input field had originally said.

Solution

In response, I redesigned the input fields to follow a more standardized style by adding labels that remain visible in the submitted state. I also created dynamic components where labels adjust based on the input state, smoothly moving to the top of the input box for better clarity and usability.

Future Additions

The HikeU project was invaluable in refining user-centered design strategies, particularly around intuitive navigation and interactive experiences. Looking ahead, there’s great potential to enhance HikeU with progress tracking, interactive maps, and richer community engagement. Integrations with platforms like Strava, Garmin, and Apple Health would further empower users by seamlessly tracking health stats.

Key Takeaways

  1. Ensure Clarity and Affordances in Every Interaction

Meeting with users to test usability, I quickly realized very design element should intuitively guide the user on what to do next. Clear labels, recognizable icons, and visual cues provide affordances that make interactions effortless, reducing confusion and increasing user confidence.

  1. Value Constructive Criticism Over Praise

While positive feedback is encouraging, constructive criticism is where true improvement lies. Inviting honest feedback from users throughout the project process allowed for meaningful, necessary improvements that were otherwise missed.

  1. Balance Innovation with Usability

It’s tempting to create unique, trendsetting designs, but a UX designer’s job is to keep usability as the highest priority. Striking the right balance between innovation and practicality is crucial to delivering an effective product.

© 2024 Melisa Tasel

© 2024 Melisa Tasel

© 2024 Melisa Tasel